Team: Meticulous Productions
judged by infey
Story: 3/5
How Well Everything Works: 15/30
Quality of original content AND/OR usage of ripped/third party material: 20/25
Fun: 10/40
Overall Score: 48
- Story: - 3/5
- On your travel through space you encontered and destroyed an enemy ship. Now the entire race seeks to destroy you... Fair enough.
Now you lose two points because I had to find that out in a readme file.
- How Well Everything Works: - 15/30
- Everything works in Thrust but nothing seems to work well. The movement of all the game entities seems to chop to the music. Enemy lasers seemingly appear out of nowhere causing me to dissapear (That's when I don't just dissapear for no reason) RESPAWN. The enemies execute three patterns, beautifully. Their technology is designed so that enemy lasers follow the hoizontal position of their ships. It's a big step from the 2D games we've been seeing to 3D, and I applaud that move, but the collision just wasn't there. Thin enemy lasers had a very wide bounding volume. That spin option was great, but it made you want to play with bullet biting style, and the bounding volumes made that next to impossible.
- Quality of original content AND/OR usage of ripped/third party material: - 20/25
- A legion of 3D x-wings and praying mantises are low poly heaven but they ARE models. Aside from having massive BMP files for small numbers and a small BMP file for a massive "OWNED" I'm not too unnerved by the texturing/fonts, or the lack thereof. The ripped music fits the game quite well, although as a tracker, I can think of about one hundred songs that would be cooler. However! Shame on you for using a starfield texture instead of GLPoints and a few so-called particles for that background.
np: 2nd reality - purple motion
- Fun: - 10/40
- Space shootem ups should have lots of fun and this game is not very fun. :(
The readme says "Yes, this game is VERY hard. It's been purposefully made that way.". The problem is, it isn't nessesarily hard due to gameplay elements. It's hard because I randomly die, things randomly appear, and the lasers have an incredible bounding volume. If you want to know what makes games like this fun, go visit an arcade. It's tons of firepower, tons of enemies, tons of explosions, tons of particles, and tons of shit hitting the fan. Thrust is a very promising start, work out the bugs and build on it.. but it isn't there yet. The game having only one player shot on screen at any given time is amoung the most not-pulse pounding action in the game.
As a 3D overhead space shootem up game Thrust had a lot of potential. I believe that Akujin was simply the victim of a steeper than expected learning curve: Total Days Spent On Game: -6 FULL Days (This includes time spent learning how to use opengl, glaux, and fmod) Accomplished all this in six days going into it with zero knowledge of opengl, glaux (which I believe is outdated, oops start unlearning) and fmod. That's pretty damn good! If I could award you for that I would, but I'm bound to judge what I see and play. I wish you had another week, but thems the breaks.Thanks for braving 3D and entering :-)

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