Team: Talentsoft
judged by gannon
Story/Setting: 17/20
Functionality: 12/15
Graphic Continuity: 12/15
Immersion: 15/30
Rules and Misc: 18/20
Overall Score: 74
- Story/Setting: - 17/20
- Save springtime, nice. The game as I played it is not complete but has lots of potential. The addition of humor in parts of the game added alot to it plus how you introduced the battle system in game is nice.
- Functionality: - 12/15
- Lets start at 15. Nice battle system with even a side scrolling component. Minor error where you can go through the edge a wall -1. Can get into battles in midair -2. A menu would of been nice and a way to heal outside of battle but those are game maker choices.

- Graphic Continuity: - 12/15
- Lets start at 15. Nice pics for the people talking and the side scrolling looked like if worked on more would have worked nicely. The only problem is that all the enemies looked the same -3.
- Immersion: - 15/30
- The game is very short. The battle system looks expandable and there are secrets in the battle system to be found. You can also explore before seeing the king. Finish the game and it would be much better.

- Rules and Misc: - 18/20
- Screenshot +3: In game screenshot of you fighting the enemies.
Name +2: The people have names but most enemies you fight do not. Good spirits +4: Central to the game is saving spring with the help of the good spirit. Meeting the good sprit was hilarious. Spring +4: Spring is central to the game setting. You have to save spring. Actions +2: You can attack, jump, heal, and defend. Once the side scrolling component is complete this promises to add alot to this aspect. Ambition +3: Very ambitious game please complete.

Very ambitious game. With adding different enemies and the tower would give the game some more to do. Some tweeking of the encounter rate would be nice too. Overall good game. "I...Ah...The Good Spirt" yes!
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