TomT64's Compo Site
Welcome to my compo site. Here I run compos (duh). See the currently running compo below.

Main Compo Page
Previous Compos:
Spring Compo 2005
Christmas Compo Thing
Back to School Compo
Alternative Games Compo
New Years (2004) Compo
21 Days Before Christmas Compo

21 Days Before Christmas Compo
December 4, 2003 - December 24, 2003


Updates

12/26/03 @ 3:33 PM PST - After the final judging is in, all will be moved to an archive, and I plan to start a new compo soon. It will likely be shorter.

12/26/03 @ 12:15 AM PST - Thus endeth the compo.

12/24/03 @ 2:56 PM PST - Just a helpful note, if using ika, please check your ika-maps in a text editor to make sure your VSP is not being loaded from an absolute path before you upload.

12/23/03 @ 9:43 PM PST - The Submission Script has been updated AGAIN. It NOW allows up to 15 MB files (before it only allowed 2 MB and I just found the solution to this).

12/23/03 @ 5:43 PM PST - The Submission Script has been updated so that no one can upload and overwrite. Luckily, dial up users can try over and over until they get it, because the file won't be there unless it's finished. Also, the script will automatically stop working at 12 AM PST on December 26, which means you have all day on December 25 to start an upload. If you miss the deadline you'll have to email me.

12/23/03 @ 12:30 PM PST - The first entry was received. We have a couple of problems here. First, Read the Caveats before you upload. Second, Include a Readme or you will lose 10 points from each judge. Lastly, don't send porn. Also made various changes to the page.

12/23/03 @ 2:25 AM PST - Removed infey from team Notalentsoft and added him to team Flying Noodles. 8>p

12/22/03 @ 8:00 PM PST - Judging script added, and Added links to Judging and Submitting in obvious places.

12/21/03 @ 8:10 PM PST - Added wild-tiger to team "Any fool can make a game in a few hours"

12/21/03 @ 2:43 PM PST - Updated Caveats for Submitting. Read them carefully before you submit.

12/20/03 @ 3:30 AM PST - Added Submission Script. You can submit any time, even if you're not done yet.

12/19/03 @ 11:27 PM PST - Added Team "Any fool can make a game in a few hours"

12/09/03 @ 1:17 PM PST - Added Arek's Theme

12/08/03 @ 1:53 PM PST - Added Team Z3

12/06/03 @ 9:57 PM PST - Added Matt to team Meticulous Productions

12/06/03 @ 8:49 PM PST - Added infey to several teams (yes this is allowed, because I want GAMES).

12/06/03 @ 11:10 AM PST - Added untoward to team Spizzysoft.

12/05/03 @ 8:30 PM PST - Updated Submitting section. Please read it if you want to know more about submissions.

12/05/03 @ 6:09 PM PST - Added a team, changed Team Garagah's name to Notalentsoft, and added Ear to team Your Mother

12/04/03 @ 12:00 AM PST - The compo has begun. Email me for the graphics or code pack

12/03/03 @ 1:45 AM PST - The compo begins in less than 24 hours. 11:59 PM PST is 1 minute before it starts. Please contact me by email (obfuscated, I have received one SPAM since this page went up in an otherwise SPAM free email account) if you have entered and will be using the code pack

12/02/03 @ 8:42 PM PST - Added Team Lazy

12/02/03 @ 5:05 PM PST - The Judging criteria have changed a bit, and I have clarified the difference between setting and theme. See below. Also added a few new teams.

Theme

For a theme, take your choice of the following:

1) No theme requirement, but if you choose this option expect to be judged more harshly than if you chose one of the other available themes. (Arek) Harsh may be too harsh a word, at least for me. 8>) (TomT64)
2) Mouses (mice, for God's sake people couldn't you have figured this out on your own?), buns (bunnies, Ok, not obvious), and hysteria (Sheng_Long_Gradilla)
3) Time travel (TomT64)

NOTE: You do not have to pick a theme OR follow the setting, but it IS part of your score. The scoring is minimal, and if you do not follow the theme or the setting your score would be reduced similar to getting an A- instead of an A+. Also, the setting is Christmas, and you do not have to center your game around Christmas. All you need is a creative reference to it.

IRC

Join an Esper.net IRC server and channel #compo to discuss the compo.

Rules

Use any engine you want. It's preferable if you can use ika, WinV2, sphere, or other WinXP runnable engines.

The setting will be Christmas based. This means your graphics must be Christmas like, or your story must be surrounding Christmas, or some other creative reference to it. And just to show I'm not biased, you can alternatively base your theme on other holidays of this season (as long as you explicitly note that's what you're doing, and where the references are). The theme is different from the Christmas setting. All that is required is that some part of it be during or about or surrounding the holiday season. Judging will still take into account what reference you make though

Games require a readme that details buttons and simple playing rules.

I want RPGs. Non-RPGs are accepted, but if you are not making an RPG you will not receive any of the provided materials (see below). Zelda style games are considered RPGs.

The Compo will begin on Midnight December 4 Pacific Standard Time. That means you will have the whole day of December 4 as your starting day.

Materials

I provide 1 of 2 things:

1) A general code library. This will only be for ika, unless someone else wants to provide one for V2. It will include a menu system, item system, and a battle system at least. The menu system will only provide a few things which I have actually managed to do, and the same goes for the battle system, which will contain attack (button mash) and item only, by default. I'll try to heavily comment the code, so you're welcome to improve upon it as you wish. The menu system will provide a means for having your own items which do standard stuff, like heal, cure ailments, etc. Most if not all of this will resemble closely Final Fantasy games. Easily understood documentation and an example will also be included (or I will easily explain it to you on a case by case basis). Also, unless I can fix it before the start date, the code will be tailored to a 320x240 resolution. I don't care what your resolution is.
2) A Graphics pack. I will pull together rips and stuff from places I can find them and make them into ika and V2 compatible graphics stuff (VSPs, ika-sprites, CHRs, PCX/PNG images, etc.). I have 4 VSPs and a few images ready to be made into CHRs. I also have a few backdrops.

Since I am providing one of the above things, you may not have the other one from me. That means no getting stuff from other teams, and believe me, I'll know. Not that you would, since you're competing, but still...

PLEASE NOTE: You do not have to pick either one, and this may improve your score if you're really good.

I will also provide a theme which surrounds the Christmas setting, but it may not be what you expect...

Music will be "get your own" or "make your own".

Judging

Judging is based on the following:

1) Time frame - Please be honest with how many days you spent working on your game
2) Story - How well thought out is the story?
3) Theme and Setting - How well does the story tie in with the season and random theme? This is not a big addition or subtraction to your score
4) How well everything works (for code you write) - I know I'm in no position to judge anyone else's code, but whatever you do must work, and work well, for high marks here.
5) Quality of original content AND/OR usage of ripped/third party material (even for what I give you) - This category encourages people to make original content that is good. If you're ripping, it encourages you not to just stick rips in, but make it fit with your game.
6) Fun - (I can't believe I am just now posting this) I don't think I have to explain this. However this is the most personal opinion category there is. If you aren't doing an RPG and have a limited story, more judging will be based on this category.
7) Bonus Points
These are little things you do to go above and beyond. Some things I'll be watching for:
a) Improvement of code if you picked code option, and what additions, if any, were made that were exceptionally well thought or or original
b) Alteration or improvement of graphics if I give you graphics, or what you added to make it extra special.
c) If you choose not to accept ANY of the optional "packs", and it's exceptionally good
d) Other little things that make it cooler than cool

Judges go here to judge

Joining

Just email me or catch me on Esper.net IRC in #compo

Submitting

YOU MUST SUBMIT THE FOLLOWING IN YOUR FINAL GAME:
Readme.txt, which includes controls for your game, how long you spent making it, whether you are using a pack, or what you ripped.
Example:
			MyGame v1.01

			Use "a" to attack, Space bar to throw a bomb, and the arrow keys to move around

			This game uses the graphics pack

			This game has the following rips (not including graphics pack files):
			ff7.chr
			hahn01.vsp

			A total of 10 days were spent working on this game.
			


Caveats:
  • Your file size must be under 2 MB. Email me the file with matching info if it is larger.
  • Do not include DLLs for ika. I will make these available via a separate download. If your engine requires DLLs, please do not include them but email me instead and I will provide them in a single download.
  • You can upload any number of times, and any number of demos. Each one will be there for download.
  • Make sure you spell your team name right each time (case sensitive) or you will have your team name listed many times, incorrectly, with a single download under each. Don't make me have to fix this.
  • The file that will be judged will be the last one submitted unless you specify otherwise. The last one you submit will be the bottom one under your team name.
  • Overwriting is forbidden by the script. Turns out if you don't finish the upload, it won't appear, so you can keep trying with the same file name.
  • You can upload screenshots by putting your team name and the short description of your screenshot under Game Name.
  • The time that will be listed is the time that the upload completed. I have tried but can't make it be when the upload started, sorry. If you are on dialup or just submitting at midnight PST, don't worry, anything received by the end of December 25 is still within deadline limits.

  • All that being said, go here to submit your file.

    Entries

    Discuss and rate entries in the 21 Days Before Christmas Compo Forum.

    Make your Entry here
    Ika DLLs Ika DLLs
    DUMB Linie Schiff 2 (Screenshot 1) - December 20, 2003 @ 18:36:45 PST
    Linie Schiff 2 (Screenshot 2) - December 20, 2003 @ 18:37:16 PST
    Linie Schiff 2 V1.0 - December 25, 2003 @ 14:26:10 PST
    Linie Schiff 2 Patch #1 - December 25, 2003 @ 18:13:03 PST
    Linie Schiff 2 Patch #2 (Don't bother with #1) - December 25, 2003 @ 18:16:36 PST
    Linie Schiff 2 Patch #3 (Ignore the last 2) - December 25, 2003 @ 18:49:56 PST
    Flying Noodles The Day Before Christmas screenshot 1 - December 22, 2003 @ 12:25:15 PST
    The Day Before Christmas - December 23, 2003 @ 22:36:58 PST
    The Day Before Christmas (Thrasher's Patch) - December 23, 2003 @ 23:03:15 PST
    Lazy Christmas Crisis v1.01 - December 25, 2003 @ 4:02:18 PST
    v1.02 Patch (requires v1.01) - December 25, 2003 @ 13:43:31 PST
    Meticulous Productions Screenshot of battle (still under construction) - December 23, 2003 @ 22:10:21 PST
    Spicy's Quest - December 24, 2003 @ 19:13:33 PST
    PATCH (this is most of the game...) - December 24, 2003 @ 19:30:45 PST
    Spicy's Quest Source Code - December 24, 2003 @ 19:41:32 PST
    Encounter Rate Fix - December 25, 2003 @ 9:48:01 PST
    Radian TimeTravel Screenshot 01 - December 21, 2003 @ 10:15:23 PST
    Inside TARDIS screenhot - December 23, 2003 @ 18:22:56 PST
    Crap screenshot 101 - December 23, 2003 @ 18:27:19 PST
    Dr WHO and the Five Gold Rings v1.03 - December 24, 2003 @ 3:15:13 PST
    Map Patch (Fixes missing VSP error) - December 24, 2003 @ 4:10:49 PST
    Squared Chimaera (Screenshot 1) - December 20, 2003 @ 17:21:38 PST
    Chimaera (Screenshot 2) - December 20, 2003 @ 17:24:38 PST
    Chimaera (Screenshot 3) - December 23, 2003 @ 4:32:57 PST
    Chimaera Winter Tech Demo 2003 (v1.1) - December 25, 2003 @ 23:47:19 PST
    Wonderboy Santa Basher! - December 25, 2003 @ 2:21:24 PST
    Orgasm Causing! - December 25, 2003 @ 2:46:24 PST
    Use This Bah! (Patch) - December 25, 2003 @ 10:17:19 PST
    Santa Bash [FiXED] - December 25, 2003 @ 10:31:45 PST
    Your Mother Winter (Screenshot 1) - December 20, 2003 @ 17:17:57 PST
    Winter - December 25, 2003 @ 12:42:40 PST
    Z3 4Four: Quarter Demo - December 25, 2003 @ 13:36:04 PST

    Judges go here to judge
    Team Name TomT64 Arek Sheng_Long_Gradilla Final Score
    Your Mother 103 101 99 101
    Flying Noodles 93 92 87 91
    Lazy 88 85 90 88
    Radian 90 76 86 84
    Squared 77 76 87 80
    Z3 78 75 77 77
    DUMB 84 68 74 75
    Wonderboy 64 70 76 70
    Meticulous Productions 49 24 25 33

    Teams

    Teams can be up to 4 people. It has been asked if you can have more than this. Yes you can, but remember that this may be more difficult to organize and if you have too many people the judges might take this into consideration with judging the results of such a team. Below is a list of teams that already joined

    Team Name Members Engine
    DUMB SDHawk, Sivako Sphere
    Flying Noodles Mythril, infey ika
    Lazy Wahooka, PsiMop WinV2
    Meticulous Productions Derek, Sam, Matt ika
    Radian (a different) Andy ika
    Squared Hiretsukan, infey Fury2
    Wonderboy ArcticFox ika
    Your Mother andy, Thrasher, corey, Hatchet, Ear, infey ika
    Z3 Zaratustra, zathras, zaril Custom SDL Engine
    Any fool can make a game in a few hours fenix, wild-tiger Sphere
    Avalanche Dn7, ramirez, lyndon, omega Custom engine with SDL and C++
    Lucid Dream aaron (aka choris) WinV2
    Made Up Team Name Flikky Sphere
    Notalentsoft MyNameIsJeff ika
    Retrospect farmerbob WinV2
    Spizzysoft TheTourist, untoward, infey Custom Engine written with C++ and Allegro

    Make your Entry here

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